如何利用python實現(xiàn)五子棋呢?(下)
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from?tkinterimport?*
from?tkinter.messageboximport?*
import?socket
import?threading
import?os
# 主程序
root=?Tk()
root.title("網(wǎng)絡(luò)五子棋v2.0--UDP客戶端")
imgs=?[PhotoImage(file='./images/BlackStone.png'), PhotoImage(file='./images/WhiteStone.png')]
turn=?0
MyTurn=?-1
# 畫對方棋子
def?drawOtherChess(x, y):
global?turn
img1=?imgs[turn]
cv.create_image((x*?40?+?20, y*?40?+?20), image=img1)
cv.pack()
maps[x][y]=?str(turn)
# 換下一方走棋
if?turn==?0:
turn=?1
else:
turn=?0
# 發(fā)送消息
def?sendMessage(position):
global?s
s.sendto(position.encode(), (host, port))
# 退出函數(shù)
def?callExit(event):
position=?"exit|"
sendMessage(position)
os.exit()
# 走棋函數(shù)
def?callback(event):
global?turn
global?MyTurn
if?MyTurn==?-1:
MyTurn=?turn
else:
if?MyTurn !=?turn:
showinfo(title="提示", message="還沒輪到自己走棋")
return
# print("clicked at",event.x,event.y)
x=?event.x//?40
y=?event.y//?40
print("clicked at", x, y, turn)
if?maps[x][y] !=?" ":
showinfo(title="提示", message="已有棋子")
else:
img1=?imgs[turn]
cv.create_image((x*?40?+?20, y*?40?+?20), image=img1)
cv.pack()
maps[x][y]=?str(turn)
position=?str(x)+?','?+?str(y)
sendMessage("move|"?+?position)
print("客戶端走的位置", position)
label1["text"]=?"客戶端走的位置"?+?position
# 輸出輸贏信息
if?win_lose():
if?turn==?0:
showinfo(title="提示", message="黑方你贏了")
sendMessage("over|黑方你贏了!")
else:
showinfo(title="提示", message="白方你贏了!")
sendMessage("over|白方你贏了!")
# 換下一方走棋:
if?turn==?0:
turn=?1
else:
turn=?0
# 畫棋盤
def?drawQiPan():?# 畫棋盤
for?iin?range(0,15):
cv.create_line(20,20?+?40?*?i,580,20?+?40?*?i, width=2)
for?iin?range(0,15):
cv.create_line(20?+?40?*?i,20,20?+?40?*?i,580, width=2)
cv.pack()
# 輸贏判斷
def?win_lose():
a=?str(turn)
print("a=", a)
for?iin?range(0,11):
for?jin?range(0,11):
if?maps[i][j]==?aand?maps[i+?1][j+?1]==?aand?maps[i+?2][j+?2]==?aand?maps[i+?3][j+?3]==?aand?\
maps[i+?4][j+?4]==?a:
print("x=y軸上形成五子連珠")
return?True
for?iin?range(4,15):
for?jin?range(0,11):
if?maps[i][j]==?aand?maps[i-?1][j+?1]==?aand?maps[i-?2][j+?2]==?aand?maps[i-?3][j+?3]==?aand?\
maps[i-?4][j+?4]==?a:
print("x=-y軸上形成五子連珠")
return?True
for?iin?range(0,15):
for?jin?range(4,15):
if?maps[i][j]==?aand?maps[i][j-?1]==?aand?maps[i][j-?2]==?aand?maps[i][j-?2]==?aand?maps[i][
j-?4]==?a:
print("Y軸上形成了五子連珠")
return?True
for?iin?range(0,11):
for?jin?range(0,15):
if?maps[i][j]==?aand?maps[i+?1][j]==?aand?maps[i+?2][j]==?aand?maps[i+?3][j]==?aand?maps[i+?4][
j]==?a:
print("X軸形成五子連珠")
return?True
return?False
# 接受消息
def?receiveMessage():?# 接受消息
global?s
while?True:
data=?s.recv(1024).decode('utf-8')
a=?data.split("|")
if?not?data:
print('server has exited!')
break
elif?a[0]==?'exit':
print('對方退出!')
label1["text"]=?'對方退出!游戲結(jié)束!'
elif?a[0]==?'over':
print('對方贏信息!')
label1["text"]=?data.split("|")[0]
showinfo(title="提示", message=data.split("|")[1])
elif?a[0]==?'move':
print('received:', data)
p=?a[1].split(",")
x=?int(p[0])
y=?int(p[1])
print(p[0], p[1])
label1["text"]=?"服務(wù)器走的位置"?+?p[0]+?p[1]
drawOtherChess(x, y)
s.close()
# 啟動線程接受客戶端消息
def?startNewThread():
thread=?threading.Thread(target=receiveMessage, args=())
thread.setDaemon(True)
thread.start()
if?__name__==?'__main__':
# 主程序
maps=?[[" "," "," "," "," "," "," "," "," "," "," "," "," "," "," "]for?yin?range(15)]
cv=?Canvas(root, bg='green', width=610, height=610)
drawQiPan()
cv.bind("
cv.pack()
label1=?Label(root, text="客戶端...")
label1.pack()
button1=?Button(root, text="退出游戲")
button1.bind("
button1.pack()
# 創(chuàng)建UDP
s=?socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
port=?8000
host=?'localhost'
pos=?'join|'
sendMessage(pos)
startNewThread()
root.mainloop()
Python
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版權(quán)聲明:本文內(nèi)容由網(wǎng)絡(luò)用戶投稿,版權(quán)歸原作者所有,本站不擁有其著作權(quán),亦不承擔(dān)相應(yīng)法律責(zé)任。如果您發(fā)現(xiàn)本站中有涉嫌抄襲或描述失實的內(nèi)容,請聯(lián)系我們jiasou666@gmail.com 處理,核實后本網(wǎng)站將在24小時內(nèi)刪除侵權(quán)內(nèi)容。