轉自coolshell--vim的基本操作
1207
2025-03-31
最近做了一個功能,里面涉及到了漸變圓形的需求。就是一個顏色可以漸變的圓環,最后實現的效果如下圖:
左圖是帶漸變效果,右圖是不帶漸變效果。原理還是繪圖,Canvas可以繪制的對象有:弧線(arcs)、填充顏色(argb和color)、
Bitmap、圓(circle和oval)、點(point)、線(line)、矩形(Rect)、圖片(Picture)、圓角矩形 (RoundRect)、文本(text)、
頂點(Vertices)、路徑(path)。通過組合這些對象我們可以畫出一些簡單有趣的界面出來,但是光有這些功能還是不夠的,
如果我要畫一個儀表盤(數字圍繞顯示在一個圓圈中)呢? 幸好Android還提供了一些對Canvas位置轉換的方法:rorate、scale、
translate、skew(扭曲)等,而且它允許你通過獲得它的轉換矩陣對象(getMatrix方法,不知道什么是轉換矩陣?)
直接操作它。這些操作就像是雖然你的筆還是原來的地方畫,但是畫紙旋轉或者移動了,所以你畫的東西的方位就產生變化。
為了方便一些轉換操作,Canvas 還提供了保存和回滾屬性的方法(save和restore),比如你可以先保存目前畫紙的位置(save),
然后旋轉90度,向下移動100像素后畫一些圖形,畫完后調用restore方法返回到剛才保存的位置。
話不多說,上代碼
核心類:
自定義控件 CircleProgressBar
package com.jky.mobile_xmxt.view;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.SweepGradient;
import android.util.AttributeSet;
import android.view.View;
import android.view.Animation.Animation;
import android.view.animation.Transformation;
import com.jky.mobile_xmxt.R;
import java.text.DecimalFormat;
/**
* 圓盤計步圖表
*/
public class CircleProgressBar extends View {
private RectF mWheelRect = new RectF();
private Paint mDefaultWheelPaint;
private Paint mFinishWheelPaint;
private Paint mCenterWheelPaint;
private Paint mTitlePaint, mStepPaint, mTargetPaint;
private float mCircleStrokeWidth;
private float mSweepAnglePer;
private float mPercent;
private int mStepNum, mCurrStepNum;
private float pressExtraStrokeWidth;
private BarAnimation mAnim;
private int mMaxStepNum;// 默認最大步數
private float mTitleY, mStepY, mTargetY;
private DecimalFormat mDecimalFormat = new DecimalFormat("#.0");// 格式為保留小數點后一位
public static String GOAL_STEP;
public static String PERCENT;
public CircleProgressBar(Context context) {
super(context);
init(null, 0);
}
public CircleProgressBar(Context context, AttributeSet attrs) {
super(context, attrs);
init(attrs, 0);
}
public CircleProgressBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(attrs, defStyle);
}
private void init(AttributeSet attrs, int defStyle) {
mFinishWheelPaint = new Paint();
mFinishWheelPaint.setColor(Color.rgb(100, 113, 205));
mFinishWheelPaint.setStyle(Paint.Style.STROKE);// 空心
mFinishWheelPaint.setStrokeCap(Paint.Cap.ROUND);// 圓角畫筆
mFinishWheelPaint.setAntiAlias(true);// 去鋸齒
mCenterWheelPaint = new Paint();
mCenterWheelPaint.setColor(Color.rgb(243, 243, 243));
mCenterWheelPaint.setStyle(Paint.Style.STROKE);
mCenterWheelPaint.setStrokeCap(Paint.Cap.ROUND);
mCenterWheelPaint.setAntiAlias(true);
mDefaultWheelPaint = new Paint();
mDefaultWheelPaint.setColor(Color.rgb(127, 127, 127));
mDefaultWheelPaint.setStyle(Paint.Style.STROKE);
mDefaultWheelPaint.setStrokeCap(Paint.Cap.ROUND);
mDefaultWheelPaint.setAntiAlias(true);
mTitlePaint = new Paint();
mTitlePaint.setAntiAlias(true);
mTitlePaint.setColor(Color.WHITE);
mStepPaint = new Paint();
mStepPaint.setAntiAlias(true);
mStepPaint.setColor(Color.WHITE);
mTargetPaint = new Paint();
mTargetPaint.setAntiAlias(true);
mTargetPaint.setColor(Color.WHITE);
mAnim = new BarAnimation();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawArc(mWheelRect, 0, 359, false, mDefaultWheelPaint);
canvas.drawArc(mWheelRect, 0, 359, false, mCenterWheelPaint);
canvas.drawArc(mWheelRect, 90, mSweepAnglePer, false, mFinishWheelPaint);
// canvas.drawText("步數", mWheelRect.centerX() - (mTitlePaint.measureText("步數") / 2), mTitleY,
// mTitlePaint);
canvas.drawText(mCurrStepNum + "",
mWheelRect.centerX() - (mStepPaint.measureText(String.valueOf(mCurrStepNum)) / 2), mStepY,
mStepPaint);
String description = "";
float percent = getPercent();
if(percent > 0.5){
description ="嚴重污染";
}else if(percent<0.5){
description ="中等污染";
}else{
description ="普通污染";
}
canvas.drawText(description , mWheelRect.centerX() -
(mTargetPaint.measureText(description) / 2), mTargetY, mTargetPaint);
SweepGradient sweepGradient = new SweepGradient(mWheelRect.centerX(), mWheelRect.centerY(),
new int[]{getResources().getColor(R.color.color_environment_severe), getResources().getColor(R.color.color_environment_serious),
getResources().getColor(R.color.color_environment_excellent),
getResources().getColor(R.color.color_environment_good), getResources().getColor(R.color.color_environment_mild),
getResources().getColor(R.color.color_environment_moderate)}, null);
mFinishWheelPaint.setShader(sweepGradient);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int height = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);
int width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);
int min = Math.min(width, height);// 獲取View最短邊的長度
setMeasuredDimension(min, min);// 強制改View為以最短邊為長度的正方形
mCircleStrokeWidth = getTextScale(15, min);// 圓弧的寬度
pressExtraStrokeWidth = getTextScale(10, min);// 圓弧離矩形的距離
mWheelRect.set(mCircleStrokeWidth + pressExtraStrokeWidth, mCircleStrokeWidth + pressExtraStrokeWidth,
min - mCircleStrokeWidth - pressExtraStrokeWidth, min - mCircleStrokeWidth - pressExtraStrokeWidth);// 設置矩形
mTitlePaint.setTextSize(getTextScale(60, min));
mStepPaint.setTextSize(getTextScale(120, min));
mTargetPaint.setTextSize(getTextScale(40, min));
mTitleY = getTextScale(170, min);
mStepY = getTextScale(300, min);
mTargetY = getTextScale(380, min);
mFinishWheelPaint.setStrokeWidth(mCircleStrokeWidth);
mCenterWheelPaint.setStrokeWidth(mCircleStrokeWidth);
mDefaultWheelPaint.setStrokeWidth(mCircleStrokeWidth - getTextScale(2, min));
mDefaultWheelPaint.setShadowLayer(getTextScale(10, min), 0, 0, Color.rgb(127, 127, 127));// 設置陰影
}
/**
* 進度條動畫
*
* @author Administrator
*/
public class BarAnimation extends Animation {
/**
* 每次系統調用這個方法時, 改變mSweepAnglePer,mPercent,stepnumbernow的值,
* 然后調用postInvalidate()不停的繪制view。
*/
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
// if (interpolatedTime < 1.0f) {
// mPercent = Float.parseFloat(mDecimalFormat.format(interpolatedTime * mStepNum * 100f / mMaxStepNum));// 將浮點值四舍五入保留一位小數
// mSweepAnglePer = interpolatedTime * mStepNum * 360 / mMaxStepNum;
// mCurrStepNum = (int) (interpolatedTime * mStepNum);
// } else {
mPercent = Float.parseFloat(mDecimalFormat.format(mStepNum * 100f / mMaxStepNum));// 將浮點值四舍五入保留一位小數
if (mPercent > 100.0f) {
mPercent = 100.0f;
}
PERCENT = String.valueOf(mPercent);
mSweepAnglePer = mStepNum * 360 / mMaxStepNum;
mCurrStepNum = mStepNum;
// }
requestLayout();
}
}
public float getPercent() {
return mPercent;
}
/**
* 根據控件的大小改變絕對位置的比例
*
* @param n
* @param m
* @return
*/
public float getTextScale(float n, float m) {
return n / 500 * m;
}
/**
* 更新步數和設置一圈動畫時間
*
* @param stepCount
* @param time
*/
public void update(int stepCount, int time) {
this.mStepNum = stepCount;
mAnim.setDuration(time);
// setAnimationTime(time);
this.startAnimation(mAnim);
}
/**
* @param stepNum
*/
public void setMaxStepNum(int stepNum) {
mMaxStepNum = stepNum;
GOAL_STEP = String.valueOf(mMaxStepNum);
}
public void setColor(int color) {
mFinishWheelPaint.setColor(color);
mStepPaint.setColor(color);
}
/**
* 設置動畫時間
*
* @param time
*/
public void setAnimationTime(int time) {
mAnim.setDuration(time * mStepNum / mMaxStepNum);// 按照比例設置動畫執行時間
}
}
xml引用
android:id="@+id/color_progress_view" android:layout_width="match_parent" android:layout_height="0dp" android:layout_weight="6" /> Activity調用方法 color_progress_view = (CircleProgressBar)view.findViewById(R.id.color_progress_view); color_progress_view.setMaxStepNum(500); color_progress_view.update(470,1000); 由于和調用其他控件方法類似,姑且省去了很多其他業務邏輯代碼,代碼不是特別復雜,修改起來也很方便(修改顏色,總量及比例等),所以只粘貼核心相關的代碼,希望可以幫助到大家。 如果大家還有其他問題,也歡迎大家加入我的qq群交流討論: 開發一群:454430053開發二群:537532956 Android Canvas
版權聲明:本文內容由網絡用戶投稿,版權歸原作者所有,本站不擁有其著作權,亦不承擔相應法律責任。如果您發現本站中有涉嫌抄襲或描述失實的內容,請聯系我們jiasou666@gmail.com 處理,核實后本網站將在24小時內刪除侵權內容。
版權聲明:本文內容由網絡用戶投稿,版權歸原作者所有,本站不擁有其著作權,亦不承擔相應法律責任。如果您發現本站中有涉嫌抄襲或描述失實的內容,請聯系我們jiasou666@gmail.com 處理,核實后本網站將在24小時內刪除侵權內容。