C語(yǔ)言實(shí)現(xiàn)判斷素?cái)?shù)">例16:C語(yǔ)言實(shí)現(xiàn)判斷素?cái)?shù)
760
2025-04-03
思路:
畫(huà)出游戲地圖, 并留出下一圖形和分?jǐn)?shù)顯示的位置
圖形的建立和顏色
圖形下落的實(shí)現(xiàn)以及上一圖形的清除
是否能繼續(xù)下落或變形的檢測(cè)
某一行是否已滿需清除以及清除功能與分?jǐn)?shù)更新
核心代碼為Run函數(shù)
#include
#include
#include
#include
#include
#include
#include
using namespace std;
class Tetris
{
private:
int rank; //游戲難度等級(jí)
int score; // 得分
int id; //圖形ID
int point[2]; //兩基點(diǎn)
int top; //最高點(diǎn)高度
public:
Tetris();
void Welocme(); //首界面
void DrawMap(); //游戲界面
void SetColor(int); //控制顏色
void Draw(int, int, int); //畫(huà)圖形
void Run(); //運(yùn)行游戲
void ReDraw(int, int, int); //清除圖形
bool Judge(int, int, int);
void Turn(int); //旋轉(zhuǎn)
void Updata(); // 更新界面
void Pause(); //游戲暫停
void Input_score();
};
const int sharp[15][8] = //組成圖形的各個(gè)點(diǎn)的各個(gè)坐標(biāo),先縱后橫
{
{0,0,1,0,2,0,3,0},{0,0,0,1,0,2,0,3},
{0,0,1,0,0,1,1,1},
{0,0,1,0,1,1,1,2},{0,1,1,1,2,0,2,1},{0,0,0,1,0,2,1,2},{0,0,0,1,1,0,2,0},
{1,0,1,1,1,2,0,2},{0,0,0,1,1,1,2,1},{0,0,0,1,0,2,1,0},{0,0,1,0,2,0,2,1},
{0,0,0,1,1,1,1,2},{0,1,1,0,1,1,2,0},
{0,1,0,2,1,0,1,1},{0,0,1,0,1,1,2,1}
};
const int high[15] = { 4,1,2,2,3,2,3,2,3,2,3,2,3,2,3 };
int map[28][16];
#define a1 0 //條形
#define a2 1
#define b 2 // 方塊
#define c1 3 //L形
#define c2 4
#define c3 5
#define c4 6
#define d1 7 //T形
#define d2 8
#define d3 9
#define d4 10
#define e1 11 //閃電1形
#define e2 12
#define f1 13 //閃電2形
#define f2 14
Tetris::Tetris() //構(gòu)造函數(shù), 初始化各個(gè)值
{
point[0] = 0;
point[1] = 5;
score = 0;
top = 25;
}
void Tetris::Turn(int num) //旋轉(zhuǎn)函數(shù)
{
switch (num)
{
case a1: id = a2; break; //條形互換
case a2: id = a1; break;
case b: id = b; break; //方塊無(wú)法旋轉(zhuǎn)
case c1: id = c2; break; //各種L形互換
case c2: id = c3; break;
case c3: id = c4; break;
case c4: id = c1; break;
case d1: id = d2; break; //各種T形互換
case d2: id = d3; break;
case d3: id = d4; break;
case d4: id = d1; break;
case e1: id = e2; break; //兩種閃電形互換
case e2: id = e1; break;
case f1: id = f2; break;
case f2: id = f1; break;
}
}
void SetPos(int i, int j) //控制光標(biāo)位置, 列, 行
{
COORD pos = { i,j };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void Tetris::Pause() // 暫停函數(shù)
{
SetPos(32, 10);
cout << "游戲暫停!" << endl;
SetPos(30, 11);
cout << "你的分?jǐn)?shù)為 " << score;
char temp;
while (1)
{
while (1)
{
if (_kbhit())
{
temp = _getch();
break;
}
}
if (temp == 32)
break;
}
SetPos(32, 10); // 清除暫停時(shí)顯示的信息
cout << " ";
SetPos(30, 11);
cout << " ";
}
void Tetris::Updata() //更新函數(shù)
{
int i, flag;
int nx, ny;
for (i = 0; i < 4; i++)
{
nx = point[0] + sharp[id][i * 2];
ny = point[1] + sharp[id][i * 2 + 1];
SetPos((ny + 1) * 2, nx + 1);
SetColor(0);
cout << "■";
map[nx][ny] = 1; //界面各個(gè)點(diǎn)是否為空的更新
}
if (point[0] < top)
top = point[0]; //最高點(diǎn)的更新
for (i = point[0]; i < point[0] + high[id]; i++) //消除行
{
flag = 1;
for (int j = 0; j < 13; j++) //判定某一行是否滿, 用flag來(lái)標(biāo)記
if (map[i][j] == 0)
flag = 0;
if (flag == 1)
{
for (int k = i; k >= top; k--)
{
for (int p = 0; p < 13; p++)
{
map[k][p] = map[k - 1][p];
SetPos((p + 1) * 2, k + 1);
if (map[k][p] == 1)
cout << "■";
else cout << " ";
}
}
score += 10;
Input_score();
}
}
}
void Tetris::Input_score()
{
SetColor(3);
SetPos(30, 19);
cout << "得分: " << score;
}
void Tetris::Welocme() //歡迎界面
{
SetColor(1);
char x;
while (1)
{
system("cls");
cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
cout << " 俄羅斯方塊 " << endl;
cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
cout << " 操作方式:" << endl;
cout << " ↑ - 旋轉(zhuǎn)" << endl;
cout << " ↓ - 加速下移" << endl;
cout << " ← - 左移" << endl;
cout << " → - 右移" << endl;
cout << " 空格 - 暫停" << endl;
cout << "■■■■■■■■■■■■■■■■■■■■■" << endl;
cout << "■ 按1—3選擇難度■" << endl;
SetPos(20, 10);
x = getchar();
if (x <= '9' && x >= '0')
{
rank = x - '0';
break;
}
}
}
void Tetris::SetColor(int color_num) //設(shè)置顏色
{
int n;
switch (color_num)
{
case 0: n = 0x08; break;
case 1: n = 0x0C; break;
case 2: n = 0x0D; break;
case 3: n = 0x0E; break;
case 4: n = 0x0A; break;
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n);
}
void Tetris::DrawMap() //畫(huà)游戲時(shí)界面
{
int i;
SetColor(0);
for (i = 0; i < 24; i++) //寬24格
{
SetPos(i * 2, 0);
cout << "■";
SetPos(i * 2, 26);
cout << "■";
}
for (i = 0; i < 26; i++) //高26格
{
SetPos(0, i);
cout << "■";
SetPos(28, i);
cout << "■";
SetPos(46, i);
cout << "■";
}
for (i = 14; i < 24; i++)
{
SetPos(i * 2, 16);
cout << "■";
}
SetColor(3);
Input_score();
SetPos(30, 21);
cout << "難度等級(jí): " << rank;
SetPos(32, 2);
cout << "下一圖形";
}
void Tetris::Draw(int x, int y, int num) //畫(huà)圖形
{
int nx, ny;
for (int i = 0; i < 4; i++)
{
nx = x + sharp[num][2 * i];
ny = y + sharp[num][2 * i + 1];
SetPos((ny + 1) * 2, nx + 1);
SetColor(i + 1);
cout << "■";
}
}
void Tetris::ReDraw(int x, int y, int num) //為更新圖形的位置清除圖形
{
int nx, ny;
for (int i = 0; i < 4; i++)
{
nx = x + sharp[num][2 * i];
ny = y + sharp[num][2 * i + 1];
SetPos((ny + 1) * 2, nx + 1);
cout << " ";
}
}
bool Tetris::Judge(int x, int y, int num) //判定在x, y 所指位置是否可畫(huà)編號(hào)為
{ //num 的圖形, 若不可畫(huà)則反回true
int nx, ny;
for (int i = 0; i < 4; i++)
{
nx = x + sharp[num][2 * i];
ny = y + sharp[num][2 * i + 1];
if (!(nx < 25 && nx >= 0 && ny < 13 && ny >= 0 && !map[nx][ny]))
return true;
}
return false;
}
void Tetris::Run() //運(yùn)行游戲
{
int next_id;
srand((int)time(0));
id = rand() % 15;
next_id = rand() % 15;
Draw(point[0], point[1], id);
Draw(5, 16, next_id);
int count;
if (rank == 1)
count = 150;
else if (rank == 2)
count = 100;
else if (rank==3)
count = 50;
else
count = 5;
int i = 0; //不同等級(jí)對(duì)應(yīng)不同count
while (1)
{
if (!(i < count)) //i 與 count 用于控制時(shí)間
{
i = 0;
if (Judge(point[0] + 1, point[1], id)) //在某一位置不能下落的話
{
Updata();
id = next_id;
ReDraw(5, 16, next_id);
next_id = rand() % 15;
point[0] = 0; point[1] = 5;
Draw(point[0], point[1], id);
Draw(5, 16, next_id);
if (Judge(point[0], point[1], id))
{
system("cls");
SetPos(20, 10);
cout << "游戲結(jié)束!" << endl;
SetPos(20, 11);
cout << "你的分?jǐn)?shù)為 " << score << endl;
system("pause");
exit(1);
}
}
else //繼續(xù)下落
{
ReDraw(point[0], point[1], id);
point[0]++;
Draw(point[0], point[1], id);
}
}
if (_kbhit()) //鍵盤(pán)輸入值時(shí)
{
int key, key2;
key = _getch();
if (key == 224)
{
key2 = _getch();
if (key2 == 72) //按向上方向鍵時(shí)
{
int temp = id;
Turn(id);
if (Judge(point[0], point[1], id))
id = temp;
ReDraw(point[0], point[1], temp);
Draw(point[0], point[1], id);
}
if (key2 == 80) //按向下方向鍵時(shí)
{
if (!Judge(point[0] + 2, point[1], id))
{
ReDraw(point[0], point[1], id);
point[0] += 2;
Draw(point[0], point[1], id);
}
}
else if (key2 == 75) //按向左方向鍵時(shí)
{
if (!Judge(point[0], point[1] - 1, id))
{
ReDraw(point[0], point[1], id);
point[1]--;
Draw(point[0], point[1], id);
}
}
else if (key2 == 77) //按向右方向鍵時(shí)
{
if (!Judge(point[0], point[1] + 1, id))
{
ReDraw(point[0], point[1], id);
point[1]++;
Draw(point[0], point[1], id);
}
}
}
else if (key == 32) // 按下空格暫停
Pause();
}
Sleep(1); //等待1毫秒
i++; //控制下落間隔
}
}
int main()
{
Tetris game;
game.Welocme();
system("cls"); //清除歡迎界面
game.DrawMap();
game.Run();
}
5G游戲 C++
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版權(quán)聲明:本文內(nèi)容由網(wǎng)絡(luò)用戶投稿,版權(quán)歸原作者所有,本站不擁有其著作權(quán),亦不承擔(dān)相應(yīng)法律責(zé)任。如果您發(fā)現(xiàn)本站中有涉嫌抄襲或描述失實(shí)的內(nèi)容,請(qǐng)聯(lián)系我們jiasou666@gmail.com 處理,核實(shí)后本網(wǎng)站將在24小時(shí)內(nèi)刪除侵權(quán)內(nèi)容。