AssetBundle使用,卸載,校驗
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2025-03-31
搭建步驟
第一步:下載Cocos2d
第二步:解壓并安裝Cocos2d
第三步:設置Cocos2d
第四步:使用cocos命令創建游戲項目
-:http://www.cocos2d-x.org/download
本例下載的版本是cocos2d-x-4.0
注意:不同版本的cocos2d的配置過程可能不一樣,可以參考解壓文檔里的README.md文件。
下載的文檔是zip格式,可以輕松地將其解壓到某個目錄下
安裝Cocos2d
// 賦予install-deps-linux.sh執行權限 ~/Desktop/coco2dx/cocos2d-x-4.0$ sudo chmod 754 install-deps-linux.sh // 安裝Cocos2d ~/Desktop/coco2dx/cocos2d-x-4.0$ ./install-deps-linux.sh
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~/Desktop/coco2dx/cocos2d-x-4.0$ python setup.py
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完整的配置過程:
~/Desktop/coco2dx/cocos2d-x-4.0$ python setup.py Setting up cocos2d-x... ->Check environment variable COCOS_CONSOLE_ROOT ->Search for environment variable COCOS_CONSOLE_ROOT... ->COCOS_CONSOLE_ROOT not found -> Add COCOS_CONSOLE_ROOT environment variable... ->Added COCOS_CONSOLE_ROOT=/home/kyun/Desktop/coco2dx/cocos2d-x-4.0/tools/cocos2d-console/bin ->Check environment variable COCOS_X_ROOT ->Search for environment variable COCOS_X_ROOT... ->COCOS_X_ROOT not found -> Add COCOS_X_ROOT environment variable... ->Added COCOS_X_ROOT=/home/kyun/Desktop/coco2dx ->Check environment variable COCOS_TEMPLATES_ROOT ->Search for environment variable COCOS_TEMPLATES_ROOT... ->COCOS_TEMPLATES_ROOT not found -> Add COCOS_TEMPLATES_ROOT environment variable... ->Added COCOS_TEMPLATES_ROOT=/home/kyun/Desktop/coco2dx/cocos2d-x-4.0/templates ->Configuration for Android platform only, you can also skip and manually edit "/home/kyun/.bashrc" ->Check environment variable NDK_ROOT ->Search for environment variable NDK_ROOT... ->NDK_ROOT not found ->Search for command ndk-build in system... ->Command ndk-build not found ->Please enter the path of NDK_ROOT (or press Enter to skip):/home/kyun/Android/Sdk/ndk/16.1.4479499 -> Add NDK_ROOT environment variable... ->Added NDK_ROOT=/home/kyun/Android/Sdk/ndk/16.1.4479499 ->Check environment variable ANDROID_SDK_ROOT ->Search for environment variable ANDROID_SDK_ROOT... ->ANDROID_SDK_ROOT is found : /home/kyun/Android/Sdk A backup file "/home/kyun/.bashrc.backup" is created for "/home/kyun/.bashrc". Please execute command: "source /home/kyun/.bashrc" to make added system variables take effect
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在配置的過程中,它會要求設置NDK的路徑:
>Please enter the path of NDK_ROOT (or press Enter to skip):/home/kyun/Android/Sdk/ndk/16.1.4479499
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本例輸入/home/kyun/Android/Sdk/ndk/16.1.4479499,再按回車即可。
同時還會要求設置ANDROID_SDK_ROOT環境變量,值是android sdk的路徑。這些配置都是寫在/home/kyun/.bashrc這個腳本里。如果設置后,.bashrc腳本的最后就會有這些配置信息:
# Add environment variable COCOS_CONSOLE_ROOT for cocos2d-x export COCOS_CONSOLE_ROOT="/home/kyun/Desktop/coco2dx/cocos2d-x-4.0/tools/cocos2d-console/bin" export PATH=$COCOS_CONSOLE_ROOT:$PATH # Add environment variable COCOS_X_ROOT for cocos2d-x export COCOS_X_ROOT="/home/kyun/Desktop/coco2dx" export PATH=$COCOS_X_ROOT:$PATH # Add environment variable COCOS_TEMPLATES_ROOT for cocos2d-x export COCOS_TEMPLATES_ROOT="/home/kyun/Desktop/coco2dx/cocos2d-x-4.0/templates" export PATH=$COCOS_TEMPLATES_ROOT:$PATH # Add environment variable ANDROID_SDK_ROOT for cocos2d-x export ANDROID_SDK_ROOT=/home/kyun/Android/Sdk export PATH=$ANDROID_SDK_ROOT:$PATH # Add environment variable NDK_ROOT for cocos2d-x export NDK_ROOT="/home/kyun/Android/Sdk/ndk/16.1.4479499" export PATH=$NDK_ROOT:$PATH
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使用source命令讓腳本生效:
~/Desktop/coco2dx/cocos2d-x-4.0$ source /home/kyun/.bashrc
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$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
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如:
~/Desktop/Games$ cocos new MyGame -l cpp -p com.wong.game -d Games
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結果:
~/Desktop/Games$ ls MyGame ~/Desktop/Games$ cd MyGame ~/Desktop/Games/MyGame$ ls Classes cocos2d proj.ios_mac proj.win32 CMakeLists.txt proj.android proj.linux Resources
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運行cmake,生成makefile文件
~/Desktop/Games/Games/FirstGame$ mkdir -p build/linux-build ~/Desktop/Games/Games/FirstGame$ cd build/linux-build ~/Desktop/Games/Games/FirstGame$ cmake ../..
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運行make命令編譯
~/Desktop/Games/Games/FirstGame/build/linux-build$ make -j 4
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運行
~/Desktop/Games/Games/FirstGame/build/linux-build$ cd bin ~/Desktop/Games/Games/FirstGame/build/linux-build/bin$ ./FirstGame/FirstGame
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上面是在ubuntu18.04編譯運行的。在不同平臺上也是這樣子去編譯的。
使用android studio開發
使用Android Studio導入~/Desktop/Games/Games/FirstGame/proj.android,即可直接使用Android Studio開發。導入步驟:New ->Import Project…
Android android studio Cocos2D
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版權聲明:本文內容由網絡用戶投稿,版權歸原作者所有,本站不擁有其著作權,亦不承擔相應法律責任。如果您發現本站中有涉嫌抄襲或描述失實的內容,請聯系我們jiasou666@gmail.com 處理,核實后本網站將在24小時內刪除侵權內容。